AutoDesk 3Ds Max 2012 + Cracks

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Program Name: Autodesk 3ds Max v2012
Program Type: 3D Soft
Release Date: 07.04.2011
Developer: Autodesk Inc.
Interface Language: ENG
Platform/OS: Win XP, Vista, Seven (32/64-bit)
Crack/SN: Present (on Disk)
File Format: DVD Image File [*.iso]
File Size: 3.19 GB

System Requirements:
- 32-Bit 3ds Max 2012 or 3ds Max Design 2012 for Windows:
* Operating system: Microsoft® Windows® 7 Professional operating system, Microsoft® Windows Vista® Business operating system (SP2 or higher), or Microsoft® Windows® XP Professional operating system (SP3 or higher)
* For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
* Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology*
* 2 GB RAM (4 GB recommended)
* 2 GB swap space (4 GB recommended)**
* 3 GB free hard drive space
* Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card† (256 MB or higher video card memory, 1 GB or higher recommended)
* Three-button mouse with mouse driver software
* DVD-ROM drive††
* Microsoft® Internet Explorer® 8.0 internet browser or higher or Mozilla® Firefox® 3.0 internet browser or higher
* Internet connection for web downloads and Autodesk® Subscription-aware access

- 64-Bit 3ds Max 2012 or 3ds Max Design 2012 for Windows:
3ds Max 2012 or 3ds Max Design 2012 for Macintosh
* Autodesk 3ds Max and 3ds Max Design 2012 have been optimized to take advantage of the SSE2 extended instruction sets supported on Intel® Pentium® 4 or higher, AMD Athlon™ 64, AMD Opteron™, and AMD Phenom™ processors. Autodesk 3ds Max 2012 will not operate on computers that do not support SSE2. Several utilities are available on the Internet that report CPUID, including supported instructions sets.
** Autodesk recommends settings that allow Microsoft Windows to manage virtual memory, as needed. There should always be at least twice as much free hard disk space as system memory (RAM).
† Some features of 3ds Max and 3ds Max Design 2012 are enabled only when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). In addition, Quicksilver hardware rendering requires additional GPU resources to work effectively. A minimum of 512 MB of graphics memory should be used. A minimum of 1 GB is recommended for the most complex scenes, shaders, and lighting modes. 

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